The Shocking Truth About Destiny 2: Why Weapon Crafting Should Be Eradicated Forever
Destiny 2 has been a staple in the gaming community for years, but one aspect of the game has been a constant point of contention among players: weapon crafting. Recently, a vocal segment of the community has been calling for Bungie to bring back the old crafting system, but the truth is that this would be a step backwards for the game. In reality, the real problem plaguing Destiny 2 is not the lack of crafting, but the overabundance of Tonics and the poor design choices that have led to their dominance in the game. To understand why crafting should be gone for good, we need to delve into the history of the game and how it has evolved over time. When Destiny 2 first launched, the crafting system was a convoluted mess that allowed for the creation of overpowered gear. This led to a situation where players who had access to the best crafting recipes and materials had a significant advantage over others. In an effort to address this issue, Bungie made the decision to remove the crafting system from the game entirely. While this move was met with skepticism from some players, it ultimately led to a more balanced and equitable game environment. However, the removal of crafting has also led to the rise of Tonics as the dominant force in the game. Tonics are special items that grant players unique abilities and perks, but they have become so powerful that they have warped the game's balance. Players can use Tonics to become nearly invincible, dodging and weaving around attacks with ease. This has led to a situation where the game's difficulty has become almost laughable, and the sense of accomplishment that comes from overcoming challenges has been lost. So, why do players want to bring back crafting? The answer is simple: they want to be able to create their own overpowered gear and gain an advantage over others. But this would be a disaster for the game. Not only would it lead to the return of the problems that plagued the old crafting system, but it would also create a new set of issues. With the rise of Tonics, players would be able to craft gear that is even more powerful than before, leading to a situation where the game becomes even more unbalanced. Instead of bringing back crafting, Bungie should focus on addressing the real problem at hand: the overabundance of Tonics. This means reducing the number of Tonics available in the game, reworking their abilities and perks, and creating a new system that rewards players for their skill and strategy rather than their ability to exploit overpowered items. In conclusion, the call to bring back crafting in Destiny 2 is misplaced. The real problem with the game is not the lack of crafting, but the dominance of Tonics. By addressing this issue, Bungie can create a more balanced and enjoyable game environment that rewards players for their skill and strategy rather than their ability to exploit overpowered items.
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